Vampire-Grave Dweller: early character concept sculpted and painted in zbrush.

Bodily Corruption by Demonic Possession: Character concept turn-around, sculpted and painted in zbrush.

The Beauty s1: Concept Artist and FX Sculptor (Presto FX)

Post-Human v1a: Character concept (zbrush)

Early 3D Concepts: Fitted mask with modular mouth guard. Client:

Fallout S1: Amazon Prime: Prosthetics Design and FX Sculptor - Client: SPFX

Dirt: s1: Courtney Cox Production: Prosthetics Design and FX Sculptor

Day of The Dead 2008: Newline Cinema - Concept Designer and Lead FX Sculptor

Facial Trauma test v1a: pre-vis turn-around

Angel, S4 - The Beast. Played by Vladimir Kulich. I sculpted the horns. I worked with a team of sculptors on the body. Designed by @christopherburdett. Lead: Mark Alfrey. Photography AHFX. Client: Almost Human, LA

Personal Work - concepts in various stages of development: